Slightly decreased the size of the arrow over players heads when they are close to you.Improved the look and feel of the Game options tab.While Auto Run is active, an icon is now displayed.Added new “Locker Emote Slot” button bindings, which allow you to immediately trigger any of your 6 Emote or Spray presets.The Locker slots act as a page of presets, but you can cycle through to any emotes marked as a favorite and then all emotes, sorted by type ( PS4: L1/R1 XB1: LB/RB PC: Mouse Wheel Mobile: Buttons added next to radial menu).You are no longer limited to just the 6 slots on your emote wheel for Sprays and Emotes and can now use any of the ones you own in a match!.This will randomly choose between items you’ve marked as favorites each match (or from all owned items if nothing is marked as a favorite).‘Random’ option added to each cosmetic equipment slot in the Locker.You can now mark cosmetic items as favorites in the Locker.Fixed an issue that would pause a downed players health bar if their reviver disconnected while reviving them.Fixed an issue that made the Battle Bus appear to quickly fly off the map after jumping from it.Fixed an issue where some pre-placed wooden archways could not be destroyed by player built structures.Fixed an issue where swinging the pickaxe could cause movement stuttering.Fixed an issue where destroying a building from under an enemy wouldn’t award kill credit.Fixed cases where pickups moved erratically when sliding down slopes. This caused players to “phase through” the structure.Fixed an issue that would cause player built structures to appear intact for a few seconds after eliminating an enemy and destroying the structure at the same time.On the starting island, you can now see other players (and player-created structures) about three times further away than before.Fall distance is now shown in the elimination feed when a player is forced to fall by an opponent.Knocking a player off the island will award elimination credit like normal fall damage.Damage numbers are now visible when spectating a player.Slightly reduced the hitbox size of player hands.This change affects all weapons, except for the Rocket Launcher and Grenade Launcher.Headshots from below that are blocked by a body part (legs, torso, hands, shoulders, arms) will do normal damage, except for impacts very close to your character’s head.You’ll be credited headshot damage instead of normal damage. For example, a shot that hits your target’s hand will be able to penetrate through and hit their head if your aim was on point.Incoming headshots (from above or straight on) will no longer be blocked by your character’s other body parts.Headshots are now prioritized when other body parts are in the way.Structures on the starting island can now be destroyed.
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